The player character walks like its trudging through a tar pit and the gravity control is just frustrating (not in a "this game is challenging but rewarding" kind of way, but in a "this game often feels like a practical joke on the player" sort of way). ![]() In addition to not feeling like anything particularly special, the gameplay just feels clunky and annoying. The only innovation to the "control gravity" gameplay is that the camera rotates and fall damage is turned on, making the game a slightly dizzying physics puzzle. The ability to control gravity is not exactly innovate (just for one example, see Yoshi's Universal Gravitation from Nintendo, which came out years ago). You can walk left or right, jump, and rotate the direction of gravity (left, right, or 180). The art style deserves points for being unique, but it's unfortunately also rather bland. ![]() The ability to control gravity is not exactly innovate (just for one example, see Yoshi's Universal Gravitation from I don't see what all the hype is about with this game. I don't see what all the hype is about with this game. It is self-conceited to make up for all of its failures and shortcomings. There is no actual game content and no game play. And Yet It Moves is inadequate in every fathomable way, and it exemplifies everything that gaming should not be about. It is a freeware game disguised with an exorbitant asking price from developers who obviously lack shame and humility. There is nothing to see nor experience here. It is a cheap, short, flat, unexciting, unexceptional, deficient attempt at game design. And Yet It Moves is another independent showcasing of what game development should steer clear from. There is no charm, fun, creativity, nor intrigue. It is a lesson in poor game design and lack of creativity. ![]() Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same time growing tired of playing it with each passing minute. The puzzles are like chores, and not actually fun or entertaining. The repetitiveness in death is only a replacement for actual game content and game play. The game play mechanics are annoying, awkward, slow, and unintuitive. Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same The artwork is minimalistic and uninteresting. The artwork is minimalistic and uninteresting.
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